Germ Crazy Introduction/History Video
In Germ Crazy the player enters the human body to battle a variety of pathogens using the immune system’s agents
In Germ Crazy the player enters the human body to battle a variety of pathogens using the immune system’s agents
Dean Carter, Project Lead for Fallout London Joins the Team, bringing his creativity, skills and industry contacts to the project.
A significantly improved in context UI has been designed that is consistent throughout the game, specific to what the user
A range of Concept art has been created to guide Concept art has been designed as guidelines for the 3D
Continue readingGame Design progresses as a range of concept art is created
The new internal menu will extend the initial 24 arenas and as well as being 3d graphical with zoom and
Continue readingThe Internal Body menu has also been upgraded
In the original game bedside care was focused on one main screen with various subparts in the New Strain an
Continue readingNext step was the 3D walk around hospital Menu
We started at the bottom level of the UI interface – the cellular arenas. Initial assets were created by Jordan
November was spent on knowledge transfer and experimentation, training hard and exploring the full capability of unreal engine.
Joanna Sendecka, Geneticist and Biologist with immunological expertise joins (and she likes playing games too) Becki Smith, Cost controller and
We are joined by Jordan ‘Sunny Delight’ Albon, 3D/General Graphic Artist and Joe ‘Wolfy’ Wills , Game Mechanics, Asset’s and